Fictional boxart for the game

Fictional boxart for the game

Mega Man: The Sequel Wars is a homebrew Genesis/Mega Drive game in the vein of Mega Man: The Wily Wars, which was a remastered collection of Mega Man 1, 2 and 3. Sequel Wars aims to contain 4, 5 and 6 but currently is limited only to 4. It has a bunch of extra features like:

  • Multiple playable characters (Mega Man, Proto Man, Roll)
  • Various quality of life options
  • Faster game speed
  • Extra visual effects

It also benefits from a bit of modern game polish. A game that gives you modifiers to play with is always good in my book.

It looks really good while still being faithful

It looks really good while still being faithful

Apart from all this homebrew/remaster nonsense, it’s Mega Man 4. The first of the classic Mega Man games to have the charge shot. I feel like in the past the charge shot in this game disappointed me but I feel like I have a newfound appreciation for it after playing this one.

The levels were alright even though some of them were mostly mini-boss gauntlets rather than levels. A generally great time to go through, it does have one really annoying thing at the end that unfortunately returns in later titles: it features the worst Wily Capsule yet. It is a very annoying fight and it certainly isn’t the last time Wily Capsule is a terrible final boss.

Roll is playable

Roll is playable

itch.io page